Tomb Raider Update V1.01.743.0 -BAT.rar
the original tomb raider was a solid piece of achievement, a reboot complete with a fresh coat of paint but still harking back to the original formula. this latest instalment is pretty much exactly that but lacks a few vital components that make the originals original.
lara is still incredibly strong, but this time she isnt truly capable of killing any enemies with one hit. instead of just one or two hits of damage, theres around 5 or so. this means lara isnt forced to kill them and they can easily one-hit her into oblivion. plus, by her high-frequency running, lara isn’t able to run at full speed while being drenched in bullets either. while running is an important mechanic in the game, it still feels a bit clunky thanks to the bullets.
rather than demolish what was established, a combination of new graphics and gameplay style actually doesn’t seem to work that great. the jump in level of detail by a factor of almost two is, so no, you dont need to run around a screen with a magnifying glass to spot an enemy. it just feels like it. cutscenes are a bland blend of the more interesting locations, but it’s a lot worse than it was in the previous game. the audio is abysmal, but fortunately all of the audio is optional. its still disappointing, though, as i couldn’t even listen to the score or anything else.
although lara herself is back, there are far fewer of her, which is a major issue since shes such an important element. just look at here for an example. arvind patel’s photography is simply the best thing about this game.
the story for shadow of the tomb raider is even more generic than that of the reboot, and instead of having a female lead, she has a male teenage bodyguard. lara’s gender changes, but that’s almost the only interesting element of her character. the story is a series of contrived events that are followed by a series of forced interactions that dont resonate with any kind of emotional weight. while the narrative contains a few interesting ideas, the way they are presented is so messy, that nothing is actually interesting about it. if anything, the story tries its darnedest to be as bleak as possible, and the more you come to expect it, the more you will find yourself crestfallen when its not like that.
at the time of writing, shadow of the tomb raider on playstation 4 is available for £15.39 on amazon. you can also get it on xbox one, and will automatically download, at no extra cost, once the final release comes out. well, yes and no. first, ray tracing has been around for a long time, but it was always unrealistic to expect a game to implement such a technique, as it was computationally intensive and required expensive hardware. as technology has advanced, that problem has been reduced, but it still requires rendering at a resolution that is sometimes too high to be realistic. it is only in the last couple of years that developers have started implementing raytracing, but it is still rare in-game. well, it adds a lot to the game. you can see effects like reflections, refractions, and shadows, which are effects that dont usually exist in real-life because they are so specific to the real world. ray tracing also has the advantage of working with 3d models, meaning that it can be used on terrains that are not typically rendered, like in this game. it is also not constrained to console hardware, as it can also be implemented into software. ray tracing adds a lot to this game, but not in the same way that console ray tracing added to shadow of the tomb raider. that new technology shone a light on areas where you couldnt expect to see reflections, and allowed the game to use real-time lighting to enable materials to reflect that light to certain areas. shadow of the tomb raider benefited in this way, although with the rise of their new engine, many games are evolving to use ray tracing to improve lighting and shadowing. 5ec8ef588b