The Fantasy Grounds campaign setting Southlands is designed for the 5E edition of the Pathfinder RPG. It is a fantasy setting inspired by the deserts and deserts of Libya and Egypt, but written for use with any fantasy campaign world. It is compatible with both the Pathfinder and 5E rulesets, and is compatible with the Fantasy Grounds and Game Masters Gang, the same Gangs that run the Southlands also run the Southlands campaign setting. There is a growing campaign world of high fantasy in the deserts of Libya and Egypt, where people are fighting for control of ancient ruins and treasures. Southlands is a fascinating world full of adventure. The place also has a few problems. A massive drought and lack of rain has made it harder to find water. The constant threat of sandstorms is a danger to those in the city of Nuria Natal, just outside the perimeter of the Pyramid of Tiberesh. The capitol, Per-Bastet, lies on the other side of the River Nuria in a city called Shatmaal, and the river itself is falling low, while the water now that comes down from the desert is often full of silt and toxic chemicals. An earthquake in the south has left more and more people displaced in the desert, while the people of Nuria Natal are suffering as water becomes an increasingly expensive and scarce commodity. This adventure was written to help the Game Master set the tone and create a backstory for the various factions that control the region. It was designed by Wolfgang Baur, a long-time German Game Master and D&D enthusiast, with many years of experience as a Game Master running multiple modules with multiple players. Game Content: The adventure features a dungeon crawl, and a complete storyline. The Tomb of Tiberesh includes, but isn’t limited to, all content listed below. You may modify and play with the story as you see fit, of course. You may also choose to start the adventure as a “pick up where you left off” adventure, the same is true of the “Oasis of the Ancients” adventure. The Tomb of Tiberesh includes 5 location tiles depicting the Tomb and the surrounding area. Tomb of Tiberesh includes all written content for the adventure as well as the five location tiles found in the box. Location Tiles Tomb of Tiberesh includes all written materials for the adventure as well as the five location tiles found in the box. Tomb of Tiberesh includes five
- 100+ Maps
- Open world
- Multi-language support
- Custom Groups
- Will run on Android and iOS
- PS4 version coming soon
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By the time you reach Tomb of Tiberesh, you’ll have already achieved a level of success from your recent travels. Something has finally come to light, something substantial. The city of Anu-Asir has been uncovered, but that’s nothing new. It’s no longer just a myth, but something tangible and currently on the surface. While the adventure takes place during your adventures in Nuria Natal, it is not required, and can occur after or outside it. Tomb of Tiberesh is about the pyramid, the city, the people who live there, and the things that happen there. Even without the details about the ongoing dig, you may have gained an interest or two based on the rumors, or maybe a few more things may have changed you mind. Either way, you now find yourself intrigued by all that you’ve heard and are eager to see it for yourself. This adventure is about someone else’s dig and your arrival. You’re about to get mixed up in a world of “swear they saw bones”, “ancient curses”, and “mummies”, but that’s not too surprising, you’re an explorer, after all. A tense, suspenseful roleplaying experience that will test both your physical endurance and your wits. Genre: Gamebook: Classic RPG Publisher: Dark Moon Games Developer: Dark Moon Games Version: 1.0.6 Support and Support Announcement This product utilizes the 5th Edition rules as published by R. Talsorian Games, and it is our intent to support them. However, we are not currently obligated to honor any change in the rules made after the release of Tomb of Tiberesh, and are not obligated to continue supporting future products with this version of the rules. It has been pointed out to us that we may be legally unable to include the “5th Edition Compatible” ruleset. Due to the nature of this product, we have chosen to err on the side of caution, and have excluded this third party product. If you are interested in purchasing the updated version of the 5th Edition Compatible ruleset, please go to for more information. Download the current Trial of the Tomb of Tiberesh, including the “5th Edition Comp d41b202975
Fantasy Grounds – Tomb Of Tiberesh (5E) Crack + Keygen Free Download For PC (2022)
This is the Tomb of Tiberesh adventure. It includes several new monsters, traps, and magical items, as well as reworked treasure descriptions, a series of new skills, and many other updated details.Tomb of Tiberesh includes the following GM notes:New Terrains and Game Settings: Deserts of Nuria (at DM discretion)New Monsters: Slaad, VaasgulGoblin Army: Altura Goblins and Cruella GoblinsNew Items: ‘Hellfyre Weapon,’ ‘Hellfyre Potion,’ and ‘Mistletoe Potion’New Traps: Sand Pit, Maze, and Pit of VinesNew Non-Player Characters: New Cleric Cleric-Thief in the Temple of Anu-Asir (who escapes, and may return)New Treasure: The Gems of the Icing EdgeNew Skills: New Learning Skill (Proficient with Your Spellbook)New Monster Attacks: Hellfyre, Anarki, Urnys, Gigasnew Tricks: Hellfyre Boar Trick, Hellfyre Cow Trick, Hellfyre Rabbit Trick, Hellfyre Pigeon Trick, Hellfyre Dragon Trick, Anarki Tricknew Skills: Hellfyre Battle Superiority and Abjurer Superiority, Anarki Cunning Superiority, Gigas Rage Superiority, Urnys Rage Superiority, Deceiver Superiority, Varaz Deathwish Superioritynew Monsters: Anarki, Gigas, Urnys, Hellfyre and their attacks, and Abjurer, Hellfyre, and their attacks. The Angry Claw (Animal Trick). The Catapault (Animal Trick). The Crazed Swarm (Animal Trick). Dizzy Blaster (Animal Trick). Electroblast (Animal Trick). Electric Thunderbolt (Animal Trick). Exploding Egg (Animal Trick). Explosive Twig (Animal Trick). Extraordinary (Animal Trick). Hurl (Animal Trick). Swirling Swarm (Animal Trick). Torture (Animal Trick). Urnys: Mors Fiend, Chaos Devil, and Demon Masknew Monsters: Icecrown, Grettir, and their attacks and Frost Giant Grappler and Swarmernew Traps: Acid Lava Trap and Enchanting Trapnew Skills: Sky-Bound, Sky-Bound Superiority, Frost Giant Grappler Superiority, Snowball Swarm Superiority, Swarmer Superioritynew Treasure: Gebbeth of Pure Ice, with new descriptions of existing treasures, and
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The Tomb of Tiberesh, which stands in the district of Tiberesh, is located within the western valley. The monastery was founded in the year 343 AC by Pash and Tiberesh. Many adventurers have taken up the lure of fame and wealth by seeking her gigantic treasure.
One of the largest cities of the Valenar is a treasure-filled metropolis full of adventure. Adventurers flock to this city by the thousands to explore and hunt for treasures in the nearby jungles, but they are usually too busy chasing ghosts and becoming lost in the wilderness to notice the hidden tombs that lie beneath this city’s foundation.
Tiberesh sits in the Jin-Hu River Valley, where a network of waterways and canals are crisscrossed by crumbling bridges and levees. In the quieter times, travelers must navigate this stretch by boat or navigate a series of footbridges as they take their ferry across a pond in a vast swath of grass, patrolled by nimble egrets and groups of timid ocelots or swift panthers.
A rough stone road extending from the western side of the city to the Ancient Fortress of Jagun Sadoma passes through here, and the travelers find a new and vibrant tang to the air as an accelerating procession of jungle fowl move overhead on sluggish currents of air. In the middle of this twisting, narrowing road are the ruins of the ancient temple of Gadhra, built by the elven civilization (and forgotten by its abandonment), now serving as a meditation circle for those who wish to commune with nature.
It is rumored that a powerful mage named Rasleha spent much of her career in this valley. According to the story, she would need to work in tandem with another powerful mage for the completion of her greater works. Rasleha would come into the valley looking for this mage, and it is said that her attention would focus on any person in the area. Those who became close to Rasleha and learned from her teachings would enjoy the benefits of her “blessing,” while the rest would die horribly before learning her arcane secrets.
The first person to claim Rasleha’s influence was Jeta Nath, a wizard who inexplicably became the new spiritual leader of the elves. Unfortunately, Jeta Nath’s influence was not enough for Rasleha’s purpose, and Rasleha grew to despise the arrogant Ithilien elf who denied her the reward for her efforts. She came into the valley
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